This product employs parts of our binaural rendering and spatial reverb solutions. It is optimized for perceptual quality and efficiency and is used for the creation of natural acoustic scenes in virtual meetings. This ensures improved comprehensibility, better allocation, and increased attentiveness.
Listen for yourself!
Have a look and listen to our demo video. Please make sure to use headphones. Interested in the integration of the atmoky’s spatial solutions?contact us Learn more
Delivering convincing spatial audio over headphones requires accurate direction-dependent cues. As those cues differ from person to person, the atmoky HRTFs* can be configured for the best fit. Interested in full individualization? We also optimize individually measured HRTFs and render spatial sound with uncompromised audio quality, low-latency, and without colouration.
*head-related transfer functions
Our high-performance engine renders a vast range of reverbs from subtle ambiences, through complex rooms, to impressively big spaces like concert halls or open woodlands. All truly 3D, reacting to the sound sources’ position and orientation. Dial in the right space and bring listeners to the place you want them to be.
What would an audio processing chain be without effects? With effects like multidimensional delays, spatial EQing, dynamic processing, spatial transformations, and acoustic zoom we bring the best-sounding and most-versatile tools for a creative workflow - all natively 3D.
Ultra high spatial audio resolution is key to precisely recreate captured audio scenes. Using standard encoding technology this can only be achieved with costly microphone arrays with a large number of capsules. With our signal-adaptive encoding technology we enable true to life reproduction for both headphone and loudspeaker playback using as few as four microphones. What is more, sound scenes captured from multiple perspectives can be interactively traversed and explored using our cutting-edge soundfield interpolation algorithms.
Augmented audioLow-Latency renderingPersonalisation
Shared immersive experiencesDirectional loudspeakersFull domes and planetaria
Dynamic binaural rendering
Browser-based spatial audioWeb gamesSpatial audio communications
Signal-adaptive encodingDirect binaural monitoringMeasurement-based encoding
Spatial audio plug-insSignal-adaptive upmixingStudio virtualization
During our time at the Institute of Electronic Music and Acoustics Graz, we developed the IEM Plug-in Suite: a set of free and open-source audio plug-ins, designed for an easy-to-use and versatile workflow for creating spatial audio.
It’s time to take it to the next level: offering high-end solutions for spatial audio. Let it be first-class binaural rendering, perceptually optimized decoding, or hyper-realistic virtualization, atmoky is the best choice for companies wanting to bring spatial sound to their products.
atmoky is supervised by the academic start-up center Science Park Graz GmbH and is funded within the AplusB Scale-up programme.
atmoky is funded by Austria Wirtschaftsservice Gesellschaft mbH (aws), the promotional bank of the Austrian federal government.
atmoky is funded by the Austrian Research Promotion Agency (FFG), the national funding agency for industial research and development in Austra.
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